Ψηφιακό Χασμα και η αναγκαιότητα διαχείρισης του.
Κείμενο του Καΐσερλη Αλεξάνδρου: Στο 2ο Συνέδριο για την Τεχνητή Νοημοσύνη και Εκπαίδευση του Συμβουλίου της Ευρώπης, στην...
● COMPUTER SCIENCE ● ALGORITHMIC THINKING & PROGRAMMING ● STEM & ROBOTICS ● AI ● INNOVATIVE EDUCATIONAL TOOLS & NEW TECHNOLOGIES
INNOVATIONCREATIVITYDISCOVERY
In our effort for better education, we created and implemented a prototype evaluation model, powered by Artificial Intelligence.
The phrase "PEDAGOGY IS THE DRIVER, TECHNOLOGY IS THE ACCELERATOR"expresses our approach and perception through our knowledge and many years of experience in education, so that the inclusion and equity of all forms of diversity in an educational environment can be achieved.
What we want is to provide our tools, our knowledge, and all the resources we may have available, to help create a better educational ecosystem and, consequently, a better society.
The main goal is one. To help all those involved in the educational ecosystem to become better at all levels, and in this way, help education take a new, modern form, contributing our small part to shaping better education.
In our effort to promote digital literacy, regardless of age, we incorporate programs that make subfields of Computer Science accessible to everyone. Programming is one of these, enhancing our way of thinking through the use of programming languages.
Teaching programming is not only aimed at future programmers but at everyone. It involves teaching how to think by activating mental abilities through problem-solving and algorithmic thinking. This approach enhances creativity and leads to a greater understanding of technology, showing us how to communicate with computers and create programs and applications.
At the same time, knowledge such as Artificial Intelligence develops critical skills for the modern world, helping us to understand and utilize technologies in our daily lives.
Providing an educational environment and resources where children can explore and develop their own technological tools, regardless of age, is something that excites us.
One of our goals is to inspire and nurture the next generation of inventors, researchers, and innovators, giving them the opportunity to shape the future with their unique ideas and contributions.
COURSES: DIGITAL LITERACY IS ABOUT ALL AGES
"The most important part of digital literacy is empowering everyone, both young and adult learners, to use technology as a tool to improve their lives and contribute to society."
Sundar Pichai
▫ COURSE
▹ STEM & ROBOTICS
▫ COURSE
▹ ARTIFICIAL INTELLIGENCE
. Artificial Intelligence course introduces students to the fundamental principles and techniques of AI, including machine learning, natural language processing, and computer vision. Students learn to build, train, and test AI systems while exploring the social and ethical implications of artificial intelligence. The course encourages the development of critical thinking and practical skills through interactive and creative projects, preparing them for the modern world of technology.
For adults, the course provides an in-depth understanding of artificial intelligence and its applications, fostering problem-solving skills and critical thinking. It is aimed at those who wish to enhance their knowledge of AI and explore the latest technological advancements, regardless of prior experience.
▫ COURSE
▹ ALGORITHMIC THINKING & PROGRAMMING
. Algorithmic Thinking and Programming course, offers students from upper elementary grades and up, the opportunity to enter the world of programming. The program emphasizes the development of algorithmic thinking and knowledge of Python programming language through fun and interactive activities.
Students learn to think methodically and solve problems, making learning of programming accessible and enjoyable.
For adults, the course is designed to develop problem-solving skills and encourage tackling challenges without requiring prior programming knowledge.
▫ COURSE
▹ EDUCATIONAL MINECRAFT
In Minecraft Educationcourse, students use the popular game Minecraft as an educational tool to learn fundamental principles of computational thinking, programming, and other STEM subjects.
Through fun and interactive activities, students can develop their skills in areas such as problem-solving, creativity, and collaboration.
The program, through gamification, includes various lessons and projects that cover a wide range of topics, from history and mathematics. to coding and science.
Course Information:
▫ COURSE
▹ COMPUTER SCIENCE
In Computer Science we aim to disseminate fundamental knowledge of computer science to upper elementary and middle school students.
The program includes various modules, covering topics such as Human-Computer Interaction, Problem Solving, Web Design, Data Analysis, and Encryption-Decryption.
Through the program, we help students develop problem-solving skills and computational thinking by using modern technological tools, promoting Digital Literacy in its entirety.
▫ COURSE
▹ DRONES
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Κείμενο του Καΐσερλη Αλεξάνδρου: Στο 2ο Συνέδριο για την Τεχνητή Νοημοσύνη και Εκπαίδευση του Συμβουλίου της Ευρώπης, στην...
Το Instudies παρευρέθηκε στο ISTELive 24, ένα από τα μεγαλύτερα συνέδρια Εκπαίδευσης και Τεχνολογίας (EdTech) στον κόσμο, με...